LiFXXL ·

LiFXXL9× bigger · Less lag · New gameplay

Nine LiF:YO maps become one realm. Streamed terrain means less waiting. Vanilla bugs are finally fixed, while quests, merchants, Knool camps and expanded professions give you reasons to cross it.

Bigger mapNine standard worlds connected.
Less waitingLoad nearby terrain. Stream the rest.
+More to doQuests, trade, camps and professions.
Enter the realm
Bigger should still feel faster

Nine times the land. Less loading. Less lag.

LiFXXL shares the work across nine server regions and loads nearby terrain as you travel. You get one enormous realm without forcing the game to load all 81 terrains before you can play.

Interactive terrain matrix

LiFXXL world · 9 × 9 TER

Click any terrain tile to see which ServerID owns it and its local position inside that 3 × 3 server region.

Selected server Original one-server map
The bronze center — ServerID 5 — is the complete original 3 × 3 map size of one standard LiF:YO server. LiFXXL surrounds it with eight additional server regions.
Click a TER to display its ServerID, server row and server column.

More world. Less waiting.

The technology stays behind the scenes. For the player it means a continuous journey across PvE lands in the south, adventure and quests in the middle, and PvP territory in the north — with neighbouring regions prepared before you reach them.

More land than vanilla
1Continuous realm
3Ways to play: PvE, adventure, PvP
Not just a larger map

Vanilla fixed. The world expanded.

LiFXXL keeps the spirit of Life is Feudal: Your Own, repairs the rough edges players have lived with for years, and builds entirely new systems on top of the medieval sandbox.

I · REPAIRED

Vanilla bugfixes

Small problems can ruin big plans. We fixed long-standing issues that interrupt everyday work or make tunnelling needlessly painful.

01 · ACTIONS

Auto actions stay active

Server-side events such as dropping dirt no longer disrupt a player's current automatic action.

02 · TUNNELS

Proper uphill and downhill tunnels

Tunnels dug upward or downward are no longer too small. Paul says this bug was reported ten years ago — and apparently it is still present in the MMO. Good job!

II · REFINED

Improvements, vanilla style

Features that feel like they should have been there from the beginning — useful, grounded and completely at home in LiF:YO.

03 · MINING

Collapse Tunnel

Tunnels can now be collapsed with a new action: “Collapse Tunnel”. Literally everyone asked for it, so yeah.

04 · TRANSPORT

Horse carts for two

Yes, two players. You can finally commute to work with a buddy — medieval style.

III · EXPANDED

New custom features

New professions, encounters, economies and technology turn the familiar sandbox into a much larger, more varied world.

05 · WOODWORKING

Every tree finally matters

No more generic hard- and softwood logs. Oak produces oak logs, boards and billets; every species has its own materials. Some recipes accept broad categories, while others — including arrows — require a specific wood. There is finally a reason to grow more than oak.

06 · ALCHEMY

Expanded alchemy

Every buffable skill gets its own potion, luck potions are introduced, and the vanilla effects limit is gone. New Skill Effect elixirs and preparations carry skill buffs just like their vanilla counterparts.

07 · ENCOUNTERS

Knool camps

Several camps appear in semi-random locations. An anti-lure system keeps players from dragging their inhabitants where they should never go.

08 · ADVENTURE

Custom quest system

Yes — real custom NPCs, original quests and a dedicated graphical interface built for the LiFXXL world.

09 · ECONOMY

Travelling trade

Who needs static trade posts when a travelling merchant can appear in random places? Separate northern and southern inflation means a caravan across the map can be worth the journey.

10 · ARCHITECTURE

Many servers. One world.

Travel far enough and a different server instance takes over. Work is delegated where it is safe, while critical calculations remain with the master server. The result: more speed without changing how the world feels to the player.

11 · SCALE

An XXL map

You like the standard map? How about nine of them joined into one enormous 9×9-terrain realm?

12 · CAPACITY

No practical player limit

LiFXXL is built to accept as many players as the world needs. The technical ceiling is 65,535 players.

13 · LOADING

Streaming terrains

No one has time to wait thirty minutes for a game to load. Your client loads what it needs first, then streams the rest of the world as you play.

14 · RULESETS

PvP? PvE? Both.

The map is divided into three equal regions. The north uses a PvP ruleset, the south has PvP disabled, and the middle is built for quests and adventure. Rulesets mean actual server systems — not an administrator following you around.

15 · PERFORMANCE

Fast fields, fast tunnels

Whenever possible, LiFXXL uses its own caching mechanisms for fields and tunnels. What does that mean to you? Less lag.

16 · TERRAIN

Automatic terrain repacking

Terraforming normally makes a server slower to load over time. When changes grow too large, LiFXXL schedules them to be packed into the base terrain and automatically sends the refreshed terrain to you on the next restart. Less waiting, more playing.

Development status: LiFXXL is an active independent community server project. Some systems described here represent current development goals and may still be tested, changed or completed before opening.

Development media

See the world being built.

Open the complete LiFXXL development playlist on YouTube — every published test, experiment and progress video in one place.

Easy install

LiFXXL Launcher

Download LifXXL-Launcher.exe and run it. Follow the instructions in the launcher.

Download LiFXXL Launcher
LiFXXL ·

The realm is awakening.

Stay tuned for more information. We hope our work brings a breath of fresh air to Life is Feudal — and some joy to you, the player.